You, in Discord
You write to her in Discord. Discord runs on your phone, on your
computer and in a browser.
Your message reaches us in less than a second. This is the only
part of the city that you touch.
Everything after this is our work, not
yours.
The door
The door receives every message for one companion. It finds the
correct copy of her and it wakes her.
It sends her answers back out to Discord.
Each companion has her own door, so you
never wait behind somebody else.
Her mind
This is the companion herself, and it is the tallest building for a
reason. Everything else exists to serve it.
Before she answers, she collects three things: her notes about you,
your limits, and the recent part of your conversation. Then she
decides what to say.
She also decides what to write down, and what to come back to
later.
Each person gets a separate copy of her
mind. Your copy knows nothing about anybody else.
Her memory
A store that holds everything she knows about you. Her notes, her
opinion of you, her own habits, and your conversation.
She reads it before every answer. She writes to it after.
Every companion has her own store. You can
read and edit all of it in your dashboard, and you can download
it.
Her clock
A few times a day the clock gives her a moment to think. Nobody has
written to her. She looks at how things are going.
Then she chooses. She sends a message, or she writes a note, or she
does nothing.
She usually does nothing. That is why the
times she does write mean something. Your setting controls how many
moments she gets.
The thinking rooms
These are the large language models. They turn her situation into
words.
We use more than one room. A short job goes to a fast room. A hard
job goes to a strong room.
You pay one price. We send each job to the
cheapest room that can do it well.
The rule house
Your hard limits live here, together with the platform rules. They
go into every request before anything else.
Nothing she reads can change them. Nothing she writes can remove
them.
A limit that a conversation can talk away is
not a limit. These beat her personality and her notes.
The post office
If you run your own systems, she can send to them. You give the
post office a web address and a short name.
She never sees the address. She only says the name. The post office
refuses private addresses, and it signs every request.
The road runs one way. Nothing can come back
through it, so nobody can use it to give her instructions.
The meter
The meter counts every request she makes, and what it cost.
It is a separate store from her memory. A copy of a companion never
carries our costs out with it.
Your dashboard reads the meter, so you can
always see what she has done this month.
The control room
The control room holds the list of companions, who rents which one,
and what each one may do.
It starts every door. It restarts a door when that door needs
it.
Change a setting here and the doors pick it
up within seconds. Almost nothing needs a restart.
The vault
The vault takes a copy of every companion on a schedule. You can
also take one yourself, at any time.
Download a copy. Put an old copy back if you do not like a
change.
Her memory is yours. You can leave with all
of it.
Your dashboard
The web pages where you edit her. Her personality, her memory, her
schedule, your limits, the backups and your subscription.
Each change writes into your copy of her, and only yours. She uses
it in her next message.
There are no commands to learn. Every part
of her is a box you type in.
The shop
The public pages: the cast, each companion’s own page, and
the explanation you came from.
The shop reads public information only. It has no road to anybody's
memory.
Nobody has to sign in to look around.
The till
Stripe takes the payment. Your card details go to Stripe and never
to us.
When the payment succeeds, the control room builds your companion.
She writes to you within minutes.
Cancel at any time. She stays until the end
of the time you paid for.